Classroom Course

Course Audience

The course is designed for youth workers and those working with young people in a formal or informal setting particularly in the Arts.  It seeks to promote Entrepreneurship education and Social Entrepreneurship among young people by integrating entrepreneurship training into youth services in the field of creative, performing and digital arts.

Rather than viewing entrepreneurship just as a means to self-employment, the course is designed to build entrepreneurship as a transversal skill, one that is of benefit to all young people because of the numerous ways it can be employed to further their goals.

The course looks at the importance of developing students’ innovation and enterprise skills, finding new ways to integrate high quality entrepreneurship education into existing youth services and structures by training youth workers.

The materials are designed for various uses. The course can be delivered as a complete curriculum or parts of it might be integrated to supplement other courses. All materials are provided as open source and each section of this course of­fers a variety of additional online materials such as case studies and activities about the topic.

As some learners might want to learn the content (or just parts of it) individually, all mod­ules and additional learning resources are pro­vided online.

Youth workers and Educators can also use the course on their own for professional development. In­formation about how we suggest the materials can be used are provided at the beginning of each tutors work­book for each module.

The course can be used in a classroom envi­ronment as well as a self-contained distance learning course.

Classroom Course Components

The syllabus of the Youth Enterprise through Arts classroom course is di­vided into nine different units called modules, each of them focusing on different aspects of entrepreneurship skills:

Module 1: Creative Enterprise

Module 2: Creative Me

Module 3: Entrepreneurial Mind Set

Module 4: What’s the Big Idea

Module 5: Check it Out… Do Your Research

Module 6: The Marketing Mix

Module 7: Profit from Imagination

Module 8: Getting it Right

Module 9: Presenting the Idea

Each Module has three different training resources:

  1. A Tutors Guide – this outlines the aims, learning outcomes and usage of each module.
  2. A Powerpoint/PDF Presentation – again this is to be used in conjunction with the Tutor’s Guide, this is a suggested course and includes the materials and activities. If it is your first time delivering the course, this is a good starting point.
  3. Additional Tutor Resources- such materials can add value and compliment both the tutors guides and the presentations.

You can download the course by individual module or scroll to the bottom to download all 9 modules as a zip file.

Although the Youth Enterprise Through Arts classroom course is designed as a complete curriculum, each module can be used as a stand-alone session. Therefore, each module starts with a basic introduction about the topic which can be skipped if you use more than one module or the whole course.

You do not need to use the materials in any particular order. If you want to concentrate on a specific topic you can jump in at your point of interest – although using the whole course is suggested.

This Youth Enterprise Through Arts classroom course is accompanied by an extra course designed for phones and tablets. This module can be accessed via the online training course

Module 1: Creative Enterprise

Module 2: Creative Me

Module 3: Entrepreneurial Mind Set

Module 4: What’s the Big Idea

Module 5: Check it Out… Do Your Research

Module 6: The Marketing Mix

Module 7: Profit from Imagination

Module 8: Getting it Right

Module 9: Presenting the Idea